magic items that increase dex 5e

The cloak cant be used this way again until the next dawn. You remain invisible until the ring is removed, until you attack or cast a spell, or until you use a bonus action to become visible again. When this 4-foot-tall mirror is viewed indirectly, its surface shows faint images of creatures. Wondrous item, uncommon (requires attunement). | Into The Unknown While you wear these boots, your walking speed becomes 30 feet, unless your walking speed is higher, and your speed isnt reduced if you are encumbered or wearing heavy armor. While holding the rod, you have advantage on Wisdom (Perception) checks and on rolls for initiative. If you paint a form of energy such as fire or lightning, the energy appears but dissipates as soon as you complete the painting, doing no harm to anything. Each creature in the cone must make a saving throw as if struck by the beam created with the second command word. Your Intelligence score is 19 while you wear this headband. A freed creature appears in an unoccupied space within sight of the mirror but facing away from it. Jester. Armor Class 20 Doing 2d10 per round at lowest level, all the way up to 8d10 per round, this is pretty amazing. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. You can cast the following spells from the ring, expending the necessary number of charges: You can move through solid earth or rock as if those areas were difficult terrain. RARITY Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). You can use an action to touch the token to a boat or ship. Once every 30 days, the bound creature can make a DC 30 Strength (Athletics) check. Thunder and Lightning. Can I use the spell Immovable Object to create a castle which floats above the clouds? The pipes regain 1d3 expended charges daily at dawn. Once it has been used, it cant be used again until 7 days have passed. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. If the target is of evil alignment, a flaming fissure opens under it. For each hour spent in the paradise, a visitor regains hit points as if it had spent 1 Hit Die. You can use up to 3 charges on a hit, and it regains at least 5 charges every day. Reserve (Rare). It weighs 3 pounds and holds about 3 gallons. The potions yellow fluid is streaked with black and swirls on its own. It's an easy way of raising your Monks AC. When the creature becomes a figurine again, its property cant be used again until a certain amount of time has passed, as specified in the figurines description. This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). The GM chooses the weapon. Lightning. It then hovers beneath you and can be ridden in the air. Weapon (any sword that deals slashing damage), legendary (requires attunement). If you are a spellcaster holding the rod, you can convert energy stored in it into spell slots to cast spells you have prepared or know. If the target is of good alignment, a flaming fissure opens under it. Nothing less than a wish spell or divine intervention can end the NPCs hostility toward you. | Monad Echo SRD | d20HeroSRD For 1 charge, you cast the 3rd-level version of the spell. The gate then closes. Once it has been used, it cant be used again until 2 days have passed. The bowl is about 1 foot in diameter and half as deep. If you want a particularly wizard-like alternative, try to get a Broom of Flying instead, which doesnt require attunement and can move 50 feet per round if your weight is under 200 pounds. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. This item sets your Constitution an ability score everyone needs for extra HPto 19. The chime can be used ten times. On a 1, the wand crumbles into ashes and is destroyed. If you mount the nightmare while it is ignoring your orders, you and the nightmare are instantly transported to a random location on the plane of Hades, where the nightmare reverts to figurine form. This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. That creature must make a DC 15 Dexterity saving throw. The staff regains 1d6 + 4 expended charges daily at dawn. The gate is one-way only and cant be reopened. If you are proficient with shortswords or longswords, you are proficient with the sun blade. Dexterity bonuses increase your AC up to a +6. While wearing this ring, you have advantage on saving throws against any spell that targets only you (not in an area of effect). I like these items because they make characters more well-rounded, without over-shadowing anyone or raising the over-all power level of the game. While lit, the candle sheds dim light in a 30-foot radius. You can use one figurine or both simultaneously. Placing an object in the haversack follows the normal rules for interacting with objects. Ancalagon. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. You have a bonus to attack and damage rolls made with this piece of magic ammunition. The wand regains 1d6 + 1 expended charges daily at dawn. They grant you a +5 to Sleight of Hand checks and lockpicking checks. Similar to the Insignia of Claws, this tattoo gives a +1 to attack and damage rolls of your natural weapons and makes them magical. But lots of people would love a large bonus to HP without paying for it. AC is always at a base level of 10, without racial traits that is. Any documentation that proves you should own something lost to this card also disappears. The second benefit lets you change a non-magical object into another object. This cloak gives enemies disadvantage on attack rolls against you, mimicking the Blur spell. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. During this time, you have advantage on Strength (Athletics) checks you make to climb. The circlet cant be used this way again until the next dawn. Once it has been used, it cant be used again until 7 days have passed. If youre playing a ranger, but you didnt opt for the Beastmaster, these figurines let you have an animal companion anyway. This ring has 3 charges, and it regains 1d3 expended charges daily at dawn. If you are wearing or holding it, you can use an action to expend 1 charge from the talisman and choose one creature you can see on the ground within 120 feet of you. 5e Critical Success and Failure Rules: How Do They Work? A powerful devil becomes your enemy. The other sides are linked to planes determined by the GM. The rod cant be used again until ten days have passed. Light your enemies up and enjoy critical hits even more than you did before. New comments cannot be posted and votes cannot be cast. Below that, the vehicle takes 2d6 bludgeoning damage per minute from pressure. The stone weighs 5 pounds. The broom comes back to you when you speak another command word, provided that the broom is still within 1 mile of you. You gain a +2 to your Constitution, have advantage on interacting with dwarves, gain resistance to poison damage and advantage on saving throws against being poisoned. The least powerful option sets your Strength to 21, while the most powerful sets it to 29. You draw no more cards. While berserk, you must use your action each round to attack the creature nearest to you with the axe. Of course, the fighter really should hand this over to the "expert" of the group (ranger/rogue/etc.) The Amulet of Elusive Prey (Lvl 14+ Neck Slot, AV) gives +2 AC and Ref for as long as you've moved at least 4 squares on your turn. No matter whats in it, the hole weighs next to nothing. Tree Form. As the sphere moves through the air, it opens into a tangle of metal bands. | 2d20SRD The effects of this amulet are simple yet powerful. If youre a College of Valor or College of Swords bard, you can make use of magical weapons and armor. This black or dark blue robe is embroidered with small white or silver stars. Spells. The first time the bottle is opened, the GM rolls to determine what happens. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. While wearing these gloves, climbing and swimming dont cost you extra movement, and you gain a +5 bonus to Strength (Athletics) checks made to climb or swim. This suit of armor is reinforced with adamantine, one of the hardest substances in existence. | d20 Anime SRD Placing the haversack inside an extradimensional space created by a bag of holding, portable hole, or similar item instantly destroys both items and opens a gate to the Astral Plane. Flying solves a lot of these issues by getting you over obstacles to where you need to be. While wearing the armor, you have resistance to fire damage. An identify spell reveals that a creature is inside the flask, but the only way to determine the type of creature is to open the flask. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. You can use a bonus action to toss this magic sword into the air and speak the command word. Speed 30 ft., fly 60 ft. STR DEX CON INT WIS CHA However, that doesnt mean that you cant make it known to them what items youre most interested in. You can also speak and understand Aquan. Wish. On a failure, a target is frightened of you for 1 minute. While holding it, you can use an action to expend 1 of its charges to cast the web spell (save DC 15) from it. While wearing them, you can expend 1 charge as an action to cast the charm person spell (save DC 13) on a humanoid within 30 feet of you, provided that you and the target can see each other. You can press one of the rods six buttons as a bonus action. The GM chooses the type or determines it randomly. Not perfect, but few things "raise my eye brow". The GM chooses the type or determines it randomly from the options below. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a. Giving them too much can dilute this and create imbalance. According to the Dungeon Masters Guide (DMG), the DM can award: When considering which magic items are best for each class, legendary items will always be the best, but you wont see these until you reach high-level play. In addition, the creature can move at normal speed for up to 12 hours a day without suffering exhaustion from a forced march. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). This onyx statuette of a dog can become a mastiff for up to 6 hours. A boy can regenerate, so demons eat him for years. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. For example, a flower picked from a garden in the paradise disappears if it is taken outside the extraplanar space. Getting to exactly where you need to be and out of harms way is much easier when youre able to fly over the battlefield. When you drink this potion, you gain resistance to one type of damage for 1 hour. Each use of the horns magic has a 20 percent chance of causing the horn to explode. While wearing this ring, you regain 1d6 hit points every 10 minutes, provided that you have at least 1 hit point. This wooden broom, which weighs 3 pounds, functions like a mundane broom until you stand astride it and speak its command word. Is a downhill scooter lighter than a downhill MTB with same performance? Does the Blood Spear require attunement to gain the +2 bonus to attack and damage rolls? This potions transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. In freezing temperatures, the blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet. While it is frightened in this way, a creature must spend its turns trying to move as far away from you as it can, and it cant willingly move to a space within 30 feet of you. The light is sunlight. The time limit of four hours (in 1 min increments) shouldnt affect you unless youre attempting long-distance travel. Armor (shield), rare (requires attunement). It also cant take reactions. Curse. So, if they prove to be OP, you can take them away? Otherwise, the creature is confined to the cell until freed. Your mind suffers a wrenching alteration, causing your alignment to change. If you ever fail to grip the cloaks edges while flying in this way, or if you are no longer in dim light or darkness, you lose this flying speed. The djinni appears in an unoccupied space you choose within 120 feet of you. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. However, some items are better than others depending on your class. d20 System and the d20 System logo are trademarks of Wizards of the Coast, Inc. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Wondrous item, legendary (requires attunement by a creature of good alignment). Your Strength score is 19 while you wear these gauntlets. You can use an action to toss the token 5 feet into the air. Once used, the suggestion property cant be used again until the next dawn. You can speak the carpets command word as an action to make the carpet hover and fly. Almost all bard spells require a saving throw, and few features grant a bonus to saving throw DCs. While wearing this brooch, you have resistance to force damage, and you have immunity to damage from the magic missile spell. You can even make it look like tattered rags so that they dont get taken off of you if you get in trouble. The wand can sense the presence of hostile creatures that are ethereal, invisible, disguised, or hidden, as well as those in plain sight. Whenever a hostile creature damages you while the axe is in your possession, you must succeed on a DC 15 Wisdom saving throw or go berserk. If no locks or latches remain, the object itself opens. On a 1, the wand crumbles into ashes and is destroyed. This delicate silver chain has a brilliant-cut black gem pendant. You can use an action to speak this staffs command word and throw the staff on the ground within 10 feet of you. Since sorcerers cant wear any kind of armor without taking a feat or multiclassing, this item will save your life. You can expend 2 charges as an action to create one to four 3-foot-diameter spheres of lightning. In addition, you gain a bonus to your spell attack rolls and you can regain one use of bardic inspiration each day. It unfolds into a circular sheet 6 feet in diameter. Also, did I mention that theyre invisible? In addition, you have access to properties based on the linked plane. A wind of at least 10 miles per hour disperses the swarm and ends the effect. Did the Golden Gate Bridge 'flatten' under the weight of 300,000 people in 1987? This silver statuette of a raven can become a raven for up to 12 hours. At the end of each of your turns, you can repeat the saving throw. Speed 60 ft., fly 60 ft. (hover), STR DEX CON INT WIS CHA This rod can absorb 50 levels of spells when the wielder is targeted by spells. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can use an action to cause the ring to become invisible until you use another action to make it visible, until you remove the ring, or until you die. This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. Once it has been used, it cant be used again until 5 days have passed. While scrying with the crystal ball, you have truesight with a radius of 120 feet centered on the spells sensor. For a better experience, please enable JavaScript in your browser before proceeding. If it's a stat that's of any use to your class or 'build,' it's probably 14 or higher, already, so that's like a +1 or 2 modifier. The spell cast from the ring is no longer stored in it, freeing up space. Ubuntu won't accept my choice of password. The avatar fights until you die or it drops to 0 hit points, whereupon it disappears. You can expend 1 to 3 charges as an action. After putting some drops of your blood into this vial, you can use it as a spellcasting focus and gain a bonus to your spell attack rolls and spell save DC according to its rarity. Some examples are below: Armor +X - +1/2/3 AC; . As you have 15, that would be 3 extra hp per level. Each creature in the area must make a DC 15, cylinder centered on a point you can see within 60 feet of you. Agility (Very Rare). On a 1, the wand crumbles into ashes and is destroyed. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. This property cant be used again until the next dawn. The avatar sweeps its spectral scythe through a creature within 5 feet of it, dealing 7 (1d8 + 3) slashing damage plus 4 (1d8) necrotic damage. This special action cant be used again until the next dawn. Swan Boat. Staff, rare (requires attunement by a bard, cleric, or druid). It lasts until you use a bonus action to repeat the command word or until you use another function of the gem. A light or stronger wind disperses the smoke. When the illusion ends, the image on its card disappears, and that card cant be used again. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. This rope is 30 feet long and weighs 3 pounds. Final note: Recall from our post on fall damage that a flying barbarian can do up to 20d6 damage in a single round with no save by creatively using grappling and flying. This site works best with JavaScript enabled. You might be tempted to summon creatures ahead of time so that you arent wasting time in combat, but this is a great boon to use when combat begins. What is Wario dropping at the end of Super Mario Land 2 and why? You can use an action to throw the bead up to 60 feet. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. The sword has 1d4 1 charges. The apparatus floats on water. I am doing this to our party's own detriment since we're almost all veteran players and I want to help him grow as a DM. On a failure, the target is paralyzed for 1 minute. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. On a 1, the wand crumbles into ashes and is destroyed. While touching the tree and using another action to speak its command word, you return the staff to its normal form. I'm playing an Aarakocra monk on the Path of the Sun Soul and I've got 18 Dex at level 3. Even if you increase your AC, this cloak remains one of the best ways to protect yourself. Sometimes dragons collect their cast-off scales and gift them to humanoids. If the expended slot was of 4th level or higher, the new slot is 3rd level. Gem Summoned Elemental Blue sapphire Air elemental Yellow diamond Earth elemental Red corundum Fire elemental Emerald Water elemental Elven Chain Armor (chain shirt), rare You gain a +1 bonus to AC while you wear this armor. Onyx Dog (Rare). It gives you a +2 bonus to your spell save DC, and you can cast Ottos Irresistible Dance once per day. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. Both melee and ranged rogues are great at getting away from melee damage, what with their ability to disengage as a bonus action. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The red in the potions liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Breathing creatures inside the bag can survive up to a number of minutes equal to 10 divided by the number of creatures (minimum 1 minute), after which time they begin to suffocate. The paint flows from the brush to form the desired object as you concentrate on its image. This ebony statuette is carved in the likeness of a horsefly. In addition, you and everything you wear and carry are unharmed by temperatures as low as 50 degrees Fahrenheit. While you wear these boots, your steps make no sound, regardless of the surface you are moving across. Invisible creatures and objects are visible as long as they are in the lanterns bright light. If your Strength is already equal to or greater than the belts score, the item has no effect on you. On a 1, the wand crumbles into ashes and is destroyed. The GM decides the type of each bead on the necklace or determines it randomly. The wand has 3 charges. This weapon deals an additional 2d6 fire damage on every hit and sheds bright light for 40 feet. If you press button 4, the rod transforms into a climbing pole up to 50 feet long, as you specify. On a successful save, a creature takes half damage and isnt deafened. Other non-item options. This is especially awesome when you are already invisible to creatures in the dark. The gate originates where the one item was placed inside the other. The pipes regain 1d3 expended charges daily at dawn. Casting the spell by reading the scroll requires the spells normal casting time. Only breathable air can pass through the spheres wall. One or more powerful beings guard the place. This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. This wand has 7 charges. The poison ends when the damage decreases to 0. It obeys any commands you give it, no matter what language you use. In either case, dragon scale mail is highly valued. If you wish, all creatures in the area that arent hostile toward you automatically succeed on the saving throw. If you press button 1, the rod becomes a flame tongue, as a fiery blade sprouts from the end opposite the rods flanged head. The only one I found was the Berserker Axe, giving you 1HP / level. Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The target can be a creature, an object, or a point in space. Its a thing of beauty for a class with so many tool bonuses. If the spell is on your classs spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. 13. Doing so doesnt expend the daily use of those properties, only the use of this one. An illusion of one or more creatures forms over the thrown card and remains until dispelled. When you drink it, you become invisible for 1 hour. If you arent able to get a tattoo, Elven Chain gives you an AC of 14 + Dex (max 2), and you dont need proficiency with medium armor to wear it. Some subclasses give you martial prowess, making magic weapons an option as well. Once the stone has canceled 50 levels of spells, it burns out and turns dull gray, losing its magic. This item is one of the quintessential magic items for a warlock. This shield hovers around you, letting you fight in Wild Shape while still benefiting from a shields +2 AC bonus. If it is overloaded, or if a sharp object pierces it or tears it, the haversack ruptures and is destroyed. This is probably the best shard available in the game. This staff grants a +3 to attack and damage rolls made with it and has ten charges. The rope has AC 20 and 20 hit points. Which was the first Sci-Fi story to predict obnoxious "robo calls"? You have resistance to one type of damage while you wear this armor. It gives you access to the most druidy spells, including Animal Friendship, Speak with Animals, and Awaken. 5d4 toadstools sprout. Each creature in that area must make a DC 18, initiative as long as you arent incapacitated. A rogue with a Cloak of Displacement might give the DM a headache. The talisman has 6 charges. The fissure then closes, leaving no trace of its existence. The Rhythm-Makers Drum gives you one of the most powerful boons a bard could ask for: a bonus to your spell save DC. This staff can transform into a Giant Constrictor Snake that obeys your commands. It also has the following additional properties. Objects in the area that arent being worn or carried take this damage and are pushed automatically. You ignore difficult terrain created by ice or snow. This rusty iron sphere measures 3 inches in diameter and weighs 1 pound. This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds.

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magic items that increase dex 5e

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magic items that increase dex 5e