hoi4 land doctrine guide

The Internal Balance - A Stability and Factions Overhaul, The Balance of Power 2.0 - Reworking How Rivals and Neighbors React to Expansion Long Term. Join. 1 Land Doctrine Mobile Warfare Extremely powerful combat bonuses Focuses on mobile divisions, especially tanks Great on the offensive, the worst doctrine when losing Thrives in places it can utilize it's mobility (central Europe), but suffers in places with bad terrain, low supply and unforgiving weather (Russia, Africa,..). Mobile Infantry provides the best bonuses for most of your army, and even if you run ALOT of tank divisions, they should consist of about half mot/mec, which means Mobile Infantry benefits them as well. Basic Machine Tools is done, do Concentrated Industry 1. talking about land doctrine, how come the last one on the right (sorry, cant remember the name right now) has 2 less options than all the others? Strategy game enthusiast, especially Paradox titles and the Civilization series. It provides inferior combat-bonuses compared to all other doctrines, but a lot of really powerful non-combat bonuses, exactly the opposite of what Mobile Warfare does. Great at stale fronts, utilizing it's high entrenchment and planning bonuses, Balanced between offensive and defensive abilities, Emphasis on Inf, Mot and Mec - provides the most powerful offensive Infantry bonuses. You can manually control divisions. So! So a single 14-4 is worth double on offense than a pair of 7-2. Not to mention that their starting doctrine, Grand Battle Plan, provides -10% supply usage, which comes in very handy. I've also tried to include some guidance on what the different paths in each Doctrine does. Therefore mobile warfare is the best land doctrine. Mobile warfare is a focus on speed and maneuver to cut off and disorganize enemy forces. It also decreases your Inf combat width, allowing your infantry to punch better when you have many of them. High entrenchment bonuses. Build up your military as it will be essential for whatever path you take. Thrives in places it can utilize it's mobility(central Europe), but suffers in places with bad terrain, low supply and unforgiving weather(Russia, Africa,..). German Reich should pick this doctrine and spam submarines to make an impact on the seas. Of course you will be missing the bombing bonuses. Japan, Italy, UK - These are all kinda in the same boat. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. They are well written, helpful, and have little bits of funny in them so that it doesn't feel like studying. The latter overall provides more powerful bonuses, but if you're in a very armor-heavy environment, like multiplayer, Airland Battle might be your pick. Well, if you build 40w divisions you might add some other support-units and get some value out of the +10 org for support-companies. As usual, I will begin the guide with some rudimentary principles that are worth following, even if you ignore my military tactics and political ideology. Within this path you will have the option to focus on either armored divisions or mobile divisions, with each path providing bonuses to their respective unit. other nations going for tanks could and should still pick mobile infantry. About The Author Lucky Boop Fastest and easiest way to destroy your enemies in land warfare is encirclement. It works well with artillery, support companies, and air superiority. Damn man, your guides are really helpful to someone who's encroaching on his 50'th hour on the game. It adds to fighter dectection which means that without building radar, your fighters are more likely to engage in 2 on 1 fights against enemy aircraft even when out numbered and thus inflicting at least a 3:1 kill loss ratio in your favor against a superior enemy. You are not permitted to copy any image, text or info from this page. Ensure you have a decent industry and high manpower, achieved by removing your negative traits and using the speed of motorised divisions to your advantage. Valve Corporation. Africa, India, China, and all kinds of Islands. You can wear down a superior foe and push his weakened units out of the way. This template has a combat width of 20 (which is ideal for European conflict), high organisation and soft attack and is great with any land doctrine. ah yes, the best millitary tactic in my opinion is sock and awe. Both good for battlefield support and bombing enemy when needed. Its Superior Firepower. When playing at the UK I always stick with Grand Battle plan as I like pulling Montgomery's strategy of doing a huge build up of logistical organization and having an advantage of everything against the enemy before finally attacking. Scan this QR code to download the app now. But I have a problem: I dont know, which land doctrine I should use. Concerning your division template, this doctrine goes quite well will artillery forces. This option is good for all players that do not want to wait for too long to see effects of their actions. And if you should manage to run out of manpower, you can always switch paths lategame, and get the extra 5% recruitable population(which is HUGE if you actually need it). Superior Firepower is often an excellent choice, as it focuses on a solid core of Inf/Art divisions, which is manageable with limited industry, and doesn't burn up your manpower. All the soft attack buffs to the whole army do not apply to artillery. Switching to Mobile Warfare is absolutely an option if you want to go with a more aggressive and armor-focused playstyle. If youve enjoyed this guide, please be sure to check out the others in our HOI4 nation guides. I cannot get past the French army, I have tons of divisions and every time I make an attack my 24 division command cant beat 3 divisions of French soldiers and absolutely zero progress is made, its been a stalemate for months now. Japan benefits from it only because of an early war with China. I havs used divisions with more than five artillery battalions, for example a 5 inf, 10 artillery division which is pretty cheap and gets the job done rather well. It sits amid orchards and fields about two miles from the south bank of Yakima River. China for the win. There are three different war doctrines in HOI4. You sit on the line and see enemies trip into your trench and fall into the core of the earth. If you're using tac bombers use the right side. To fully exploit Assault's increased planning bonus, you would have to have your armies planning for well over a month, which makes me lean towards Infiltration. Come and meet with our huge family! HOI4: Netherlands Guide - The Liberation of Eindhoven in 1944 Table of Contents 1) Introduction 2) General Advice 3) National Focus and Political Power 4) Research in Brief 5) Division Templates 6) Final Tips Introduction The Netherlands was one of the nations to receive a revamped focus tree as part of the latest Man the Guns expansion. They will fight pretty poorly, but at least you'll have something to cover those front lines for now. The city of Toppenish is an agricultural center in the fertile Yakima Valley and the largest city on the Yakama Indian Reservation. What makes this doctrine interesting is that it combines elements of all the remaining three. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. This website uses cookies. Pick Mass Mobilization. Personally, I would take Superior Firepower. Only the integrated/disintegrated support techs affect artillery. So, make sure to add couple of line artillery and support companies to your divisions. Mostly preferred by Germany, Japan and Soviet Union. Every doctrine is decent if used right. These are MILs, CIVs airfields, AA sites, and the like. Contents 1 Historical background 2 National focus 3 Technology 4 Politics 4.1 National spirits 4.2 Diplomacy 5 Staff and designer 6 Economy 6.1 Laws 6.2 Industry and resources 7 Military 8 Strategies and guides Historical background National focus Generic national focus tree. Grand battleplan - Infiltration branch. Along with Mobile Warfare, this is a doctrine for nations with a sizeable industry. You need to sign in or create an account to do that. We cover a variety of games including World of Warcraft, Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, Dead by Daylight, Deaths Door, The Forgotten City, ICARUS, Elden Ring, Sifu, Stranger of Paradise: FFO, Hogwarts Legacy, Starfield, Rust, Stray, Gotham Knights, Sons of the Forest, and other AAA and indie game titles. Privacy Policy. It also depend on the type of aircraft you are using (light ore heavy fighter; special or multi-purpose). Best for close air support. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. England and USA highly benefits from this doctrine. Then simply steamroll your enemies. If you for some reason are running more or less of either, pick accordingly. This doesnt mean it is the strongest but used well, can be more than an advisory even for large tank divisions. This doctrine affects artillery actions. All rights reserved. I usually play Germany or the USSR, and while mobile warfare is cool, as the USSR I'm finding the supply needs reduction very effective in mass assault (as well as some solid overall bonuses). The main goal of this doctrine is to wage war basing on vehicles. 2. Sorry, Blitzkrieg, but Mobile Infantry is just overall better. ), Land Doctrine (mobile warfare giving you bonuses to motorised divisions, though it may be worth adopting superior firepower should you side with the Allies or Soviets), Artillery (pretty straightforward improves the effectiveness of your divisions), Infantry and support companies (engineer, recon and signal companies are useful avoid field hospitals as they use a high amount of motorised equipment and dont benefit your army). Also, lower consumption of supplies should be noted here, regardless of whether you are the attacker or the defender - you always come prepared. You need to sign in or create an account to do that. We will cover all the doctrines in order. Hybrid of other two air doctrines. I've noticed posts from new players wondering where their manpower and equipment are going, and it's then discovered that they're all thrown away by the AI because they're attacking across the whole front without complete superiority and good terrain. Land Doctrine Flowchart! In addition, the new focus tree gives you some stupendous bonuses towards your navy granting further dockyards for production. Usually you will want a significant industrial base to utilize this doctrine to its fullest extent, but if you go down the mobile infantry path it could be a viable option. With Hollands new focus tree, there is a variety of options you can take. 2. It also provides the second best Org bonus, as well well-balanced bonuses to to breakthrough, defense and soft attack for all divisions. In previous versions, you could complete your entire doctrine tree by mid-1939 and rip into enemies with your superior tactics and garbage weapons. It wasnt well balanced then. HOI4 Best Land Doctrine Which land doctrine to pick in HOI4? It is the most versatile unit on the battlefield. CAS is in the middle. To be specific: air, land, and naval doctrines can be unlocked by using the warfare experiences. This mainly affects effectiveness of overseas invasions and effectiveness of cutting through enemy lines along narrow corridors. Thanks to most of its bonuses being oriented around planning, making details battleplans is a must with this doctrine. That is YOUR PLAY STYLE. . For more information, please see our Just beware that your defensive abilities will suffer, especially in the infantry department. Your personal style can be the cause of your doom or the secret to your success. Add to this the biggest possible planning bonus in game (and add to that bonus from your general and field marshall) and you can break thru pretty much anything. Mass Assault? Here is my list below: Arguably, the most important thing to remember with the Netherlands is to use your resources well. Mobile Warfare is made for Germany, keep it. Admittedly, even with the new focus tree, youre going to struggle to compete with Germanys army and Britains navy, but the new focus tree makes the Netherlands an interesting country to play nonetheless. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. 16. r/hoi4. Dispersed support is good if you have divisions with lots of line artillery. Unit guide - forum thread (with PDF version), EU IV - No Random Combat - link to forum thread, HO IV - Combat tactics fixed - link to steam workshop. For GBP it's important to make clear the inherent disadvantages of using the battle planner. Soviet Union also has tons of manpower but also significant industry. Very powerful other defensive bonuses, to supplies, manpower, partisan effects on enemy etc. Unfortunately, much of Romania's more defensible terrain will be ceded to Hungary in the Second Vienna Award. It provides absolutely unmatched bonuses to Soft and Hard Attack(a bonus almost completely lacking in all other doctrines). Playing as a nation that picks up Supererior Firepower, you will be running both full support battalions, and a decent amount of artillery in all infantry divisions. and our Focuses on mobile divisions, especially tanks, Great on the offensive, the worst doctrine when losing. Tactical bombers are flexible and can perform both ground support and regular bombing. being the United States historical, what do you recommend? Our manpower is precious, bullets are cheap. Using this for it's maximum impact often requires some micromanagement from the player, and preferably a country with a larger industrial base. 1. Moreover, if you have any suggestions or feedback, please let me in the comments. Using two military factories should be enough make sure you place your main focus is on infantry equipment, artillery and motorised. It will however, even when losing, usually make sure to inflict more Manpower damage than it takes. Honestly, sticking with Grand Battle Plan is the safe choice. It is mountainous in the north and plains and jungle in the south. After that everything is basically focusses on fighting a in a bad situation and recovering from said bad situation. Superior firepower and mobile doctrine are great in well supplied areas. Main firepower is focused on lightweight units, so the doctrine is especially effective against nations that rely on infantry for their strength. This site is not associated with and/or endorsed by the Paradox Interactive or Paradox Development Studio. 12 days ago. I'm having a pretty good run right now, where I just created the "Modern Great Wall of China". New comments cannot be posted and votes cannot be cast. But I do see the benefits of Superior Firepower and Mobile Warfare (I can't remember what Mass Assault consists of), Mass assa is winning by having more manpower. In the case of this doctrine, the majority of works focus on increasing the effectiveness of planning wartime actions. I can think of exactly zero good reasons for PDX to do that, are they really trying to shove their broken battle planner down our throats this hard? Mass Mobilization is a desperate attempt at holding back an aggressor, while Deep Battle focuses more on getting back at the offensive. Could you add the total bonuses you get by researching full doctrine paths? Adding all bonuses and stats up which you get out completing it, you can sumarise that it is more of a defensive doctrine. An overrun unit is destroyed. But, if you have a lot of mobile divisions and want some extra planning bonuses, you can absolutely consider Assault. Insubordination and lack of organization and are out of question here. Assault offers some small extra bonuses to armed and mot/mec, and doubles the max planning bonus from 30% to 60%, while Infiltration mainly gives -10% supply consumption and +25% night attack. So I rush for that "Floating Fortress" doctrine, I think that's in the "Fleet in Being" tree. Use this if you prefer to have armies heavily based on infantry and artillery divisions, or if you simply dont have the industrial capabilities to use Mobile Warfare. @Bebedor_de_cafe says the guy in the comments section of a guide. CLEARING THE LAND. Most of the path emphasizes throwing more men at a problem and giving defensive bonuses. The historical land doctrine is very good for Japan. Sorry, we've got no plans for mobile versions of this game guide. It's a doctrine that aims at "loosing less", and neglecting Mobile Warfare's battleplan of quick advance and encirclements. So, what are the best doctrines in HOI4? I think this is a nice beginner guide overall, but I have two quibbles. Move your twelve fighters to Holland (they are in the colonial territory by the Dutch East Indies) and produce fighters to have air superiority in your mainland. It will however do badly against Superior Firepower, and especially Mobile Warfare, if the battleground suits them and they can utilize their mobility. Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. Hm. It is the default doctrine for several countries due to its generic bonuses, including France, Italy, and Japan. The 20% Soft attack and Defense is getting halved to 10%. That is why it can only work with huge industries such as German Reich and United States of America. I compiled a little guide on how the different land doctrines operates. It is only visible to you. Fleet in being is to not really good for anything, wierd mix of mediocre bonuses with surface, subs and carriers, battleships arent good at all and it requires more effort on research it. But i usally use Mobile Warfare or Superior Firepower depending what country im playing as. Naval doctrine isnt as broad-reaching as ground doctrine is, and the air is even less than Navy. It is only visible to you. Grand Battle Plan is not exactly ideal when going head to head with i.e. Find the list of the most important things you should begin to research below: HOI4: The Netherlands Guide Your national focus tree gives you the chance to increase naval production (the boat is a replica of the Batavia, a flagship of the Dutch East India Company built in 1628). Privacy Policy. Are you planning on getting on the offensive? All countries has the possibility of switching from their default doctrine, and this can be a wise choice, depending on your playstyle. Check out our other nation guides. Please enter your username or email address to reset your password. Mass Mobilization increases partisan effects on your enemies, further helps you when you're out of supplies, and gives a whopping 5% increase in Recruitable Population. Land doctrines are technology trees that allow you to specialize the strategies your army uses. Interesting. Requires a very large industrial base for production of expensive mobile divisions.

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hoi4 land doctrine guide

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