"A quote is easy to forge" - Julius Caesar. lol The fact that anyone would need a strategy game to beat brain-dead AI is hilarious. Prepare for a lot of micro creating breakthroughs and destroying pockets. Additionally, please be sure to check out the France guide and let me know your thoughts (https://www.keengamer.com/article/20323_hearts-of-iron-iv-france-guide). Make sure I have about 1/4 of the infantry deployed behind the lines so they can move to reinforce the provinces the germans attack. I wonder if its more rational to use Stalin Line. Yes, this game is just brilliant, offering countess opportunities to create an alternative history. And do you recommend the rockets in the sovjet union? ps there should be a general questions thread stickied or something. I would recommend watching this video and playing a test game of the soviets at the same time to save time. Just make you sure you have a decent air force to ensure air superiority. If you have air superiority, try strategic bombing, and use your divisions to push to important cities with many factory slots. It is rich in both natural and human resources and has decent technology. From what i observed, there is few lines you can create, but i'd like to focus on Stalin Line (from Riga to Crimea) and basically the Axis border. Try to attack when the weather is favorable; attacking through snow or mud will cut your effectiveness dramatically. Anti-Air upgrade on SPAA is 15% per level instead of 5% like gun. Oh and my 3rd game ever on hoi4 i played germany on veteran and still won without any trouble, 7inf+2art with superior firepower is too OP makes all games hyper easy. I steamrolled russia and lost 200k people total. 1941 is the turning point when they finish fielding and . A more than a month old thread should rest in peace. So, what are you waiting for? With this little war over in early 1937, youll need no Molotov-Ribbentrop later, and can go down to the second additional research slot as early as 1938. 85% of the Soviet armoured vehicle park on 1.1.1936 is missing from HoI4. From what i saw from other players, they simply destroy the every factory between the border and Line, leaving soldiers both in border and line. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. AI cannot handle flanking maneuvers, you can trap their whole army between Polish ground and Moscow. If you have 300, the Germans will push you back, but you can still win. Defend, push, defend, push and ups, here is Moscow Forgot to add. During your attack on the Axis, make use of your tanks by pushing deep into enemy territory and cutting off divisions, which allow you to encircle enemy troops, making your attack more efficient. I am proably on my 7th playthrough and still and incapable of breaking the frontlines. Like i cant even get 1 little territory every time i attack it says im winning at first and says the battle will last less than a day. Notify me of followup comments via e-mail. That's it. Please write your division build / setup for this tutorial. Your email address will not be published. Archived post. I am thinking to swap 2 artillery for 1 anti tank and 1 artillery. You just need to build what you think is way too many divisions, then build more than that, then double that. Check out today's epic new video to find out the. Yet got invaded. Since the Allied AI is so incompetent, Soviet Union has to invade Italy after finishing off the germans. Did you build a war factory by the age of 41? This only holds line in 1941 against Germans when sitting in a level 4 to 7 fort, as per Jacks strategy above. In the meantime, please be sure to check out our guide for the German Reich (https://www.keengamer.com/article/20176_hearts-of-iron-iv-german-reich-guide) and let me know what you think. Mostly infantry division equipped with engineers, artillery and anti-tank under command of one skill 2 Field Marshal will hold off the Germans, and you will likely be able to counter-attack and push the Germans out of Poland without much trouble. Well, thats my military tactic in a concise nutshell. Here is some music for the destruction of the Axis. I think it must be something wrong with that, be it the fact I can't produce enough of those without running out of equipment or something along those lines. But weirdly Germany waited until 1942 to Attack, and I'm having a hell of a time defending land while Turkey joins axis. Scan this QR code to download the app now. The Soviet Union (officially "Union of Soviet Socialist Republics" or "USSR") is a major country and the leader of the Comintern faction. All trademarks are property of their respective owners in the US and other countries. In today's video I'm sharing with you my strategy for beating Germany by 1941 for the La Resistance dlc. Check it out here. Russia has infinite manpower, but only limited factories. Why so far back, though? Close. Get as many divisions as you can I would say. Use 4-1 or 8-2 cav-LT templates to grind panzer leader (if 10/24 or more divs are tanks, youll grind panzer regardless of what div type does the attacking), Purposefully avoid grinding infantry and panzer (5-9 tank divs) so other traits grind faster, Have 250+ army XP to boost heavy 3s upon research, 100+ army XP to boost HSPAA3 upon research, Run war bonds twice while fighting Finland, start immediately upon declaration, Radek (-75 PP), Tukhachevsky, Navy and Air Force, Infrastructure 20w pure inf support AA, Stalin Bois 20w pure inf support engineers, AA, arty, Swamp 14-3-3 inf-art-AA, support engineers, AA, arty, maintenance, signal, Tanks mot/mech 12-7-2 and 11-8-2 HT-mot/mech-HSPAA, 11-7-1-2-Mod-mech-ModTD-ModSPAA. Defending in red air isn't too bad, but the debuffs means you need bigger divisions even in mountains and forts to compensate, and again AA. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Forts on both sides of a river are a nasty trick; casualties getting TO the river, even more in CROSSING it ! Support engineer, signal, maintenance, recon. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. The whole point of the above tactic is to defend and let them drain their manpower. . I have about 240 divisions on the Europe front, but for some reason my unlimited man power isn't draining the Reich's power. Hi, thank you for the comment. I just rolled over Germany by 1943 last night. and our its all about the armor have 50 division of panthers and tigers with mec's and lots of mobil artilery, and logistics and maint company and watch russia melt. Make sure you have air support working. As Germany I beat them in a year. And this is probably the best story in whole HOI4 Habsburgs are good (free Czechoslovakia), cossack king not bad (nice boost to cavalry). (Turn on Youtube subtitles for English subtitles)"To Serve Russia" (" ") is a modern military patriotic song of the Russian Federation. Be careful though if you build to higher level land forts, the forces will simply not attack, defeating the object of this strategy. What do I do? I only focused on initially pushing for Moscow and Stalingrad at first to concentrate my strength. But only because the AI is dumb. They don't need to actually fall back. You are using an out of date browser. I prefer using artillery, but rockets can be used. 3) the Union is probably the most fun country to play, sure. Ohh and grab all of czechoslovakia without releasing slovakia so you dont get trouble with that as well. I found self propelled artillery to be particularly efficient against Russia - high soft attack and shouldnt face too much that can pierce it. Use your panzers to cut through enemy lines and use pincer movements to create a circle around a large number of enemy divisions. Each one is dedicated to smashing the front. As previously stated, I highly recommend that you go down the Positive Heroism side of the national focus tree, as you get access to Konstantin Rokossovsky, and lesser research times. With this, you may be wondering what the guide is actually about? well ur pretty s**** on my first game i won against soviet. How to defend France? Defense of Glorious Soviet Union is an artform, as reality kicks in on Day 2; when you see the Logistical ledger shouting at you in line-items of screaming RED ! It seems impossible to repel the German attack. It's a gruelling slog but eventually the giant will fall. And btw, dont be afraid of the snow, mud is way worse. Its not hard to have about 350 divisions before June 1941 to cover all of your border in the West. Build up lvl 10 forts all along the front, might want to nuke hungary/romania to get their parts of the front as well. If they dont cycle attack and drain their manpower, then pull some of your divisions off the front line and let them chew away. Ungodly necro! 1941 may be too late because the purge modifier may already have worn off. #2. Check out my other nation guides. All rights reserved. With 7 soldiers and 2 artillery for the infantry. At that point your fresh troops can keep many times their number under control. If they are thin on divisions before winter starts, you just continue encirclements, just on smaller scale. I have tried this with 40 widths and I still require 250 divisions (40 width) to simply stop the powerful combined Axis in 1941 and they still outproduce the USSR or 500 (20 width). Keep an eye though, as Im working on some guides for Japan, the German Empire, and nations in the Kaiserreich mod. Use armor or motorizied to push a hole 1-2 provencies wide and encircle parts of their army. Should you wish to do so you are directed to contact the Paradox staff via PM". Question is: which one is better, which one do you use and why? Specify when and how many. Thank you for reading this and helping out!! Pregame I had civilian mode on and I even strengthened the Soviet Union pregame in custom settings. And heres a couple of additional options Ive stumbled upon in my later runs for the USSR: 1) Why not wipe out Poland as soon as you can fabricate a claim in 1937 (and why not have your Purge focus finished by that time)? Electronic Mechanical Engineering (do this part of the tree as you go on, as you get research deduction bonuses), Industry (concentrated industry and construction before anything else), Land Doctrine (superior firepower see next section for more details), Air Doctrine (operational integrity as it minimises your plane loss), Tanks (medium tanks as soon as possible, bonuses come from research treaty with Germany), Artillery (important for my recommended military strategy see next section for more details), Division equipment and different divisions (logistic company useful). Germany will most probably have better tech than you so they may pull off good barbarossa. User account menu. Also, let me know what nation you would like to see in my next guide in the pool below. Basically, this. That was the breaking point, i only had to fight huge numbers of really really bad equiped soviets afterwards. Although this may seem a bit odd, placing these land forts will mean the Axis forces will attack you with no luck. This guide is every major click you are going to need to make to set yourself up for the defense of Mother Russia. Add defenses along the Italian border (Try to get 10/10 defences all across the German and Italian borders) , then put your men on all that defensive ground. Germany will control the air for the first 2 years so soviets should focus on producing fighter planes only and then produce CAS in 1943, 1944. Russia is by far the scariest fight. For more information, please see our Behind that was whatever mobile armor/motorized I could muster.generally worked towards a 5/5 armor/motor division. If America Joins Allies restart for obvious reasons. I'm trying to compensate now and using some of the suggested division templates, so hopefully I can catch up. Build forts along major rivers and at other terrain features and cities further inland, which will be powerful lines of defense once the Germans push you back that far. What I do is build lots of 20width Infantry don't build forts but do include support AA in the infantry and SPAA in the armour divisions. Ive also released France Guide, Communist China Guide, The Netherlands Guide, and German Reich Guide. Use medium/heavy armor divisions to punch holes through their lines adn to create encirclements. Soviet Union Guide - Defense in Depth Goal of the Guide Show that late game Germany can be dealt with Repeatable strategy that can be used by anyone in single player Win war and peace, get at least 90% of the spoils Display novel defense in depth with lines of retreat based on perpendicular fallback lines, debate utility for multiplayer I havent' played USSR in HOI4 much, but in HOI3 it was impossible to stop them at the border. Giving me time to build a of factories and conquer Japan and most of China. I would really appriciate some advice ! Here is the three choices I recommend choosing during the Great Purge: By having an advanced military, this will give you an upper hand over the enemy. When are you attacking (Don't attack near 1941, they're too strong then. Build AA and radar on the borders as well. Have 7/2 infantry template with engineers, had air superiority while they broke through too! I found as Germany's junior partner, Poland, putting pressure on one part of the front will cause the Soviets to send relief from other parts. As a result, 3-4 Soviet infantry divisions will hold any border tile just fine without any forts and no matter what Axis throw at them: they will lose organisation several times slower than the Germans. Then I'd want to put 2-3+ 7/2 or 9/3 divs along each province and just bleed them dry at the border. Novelties aside, the Soviet Union is one of the most entertaining nations to play as in Hearts of Iron IV. Viewed a. After 1941 it will look very grim as the war starts out due to the sheer number of Soviet divisions, but it will quickly get better. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. I can appreciate units on Stalingrad, but As just about any other nation you can upgrade your infantry equipment but with soviet union id research 1 level above the one you start with and keep building those untill years 1945-1947 by then germany is defeated and you have room to upgrade your infantry equipment, a lot of people get seduced into thinking high tech infantry equipment will make them stronger but in fact they cost a lpt more resources to build and are slower to build so you end up with less than what you need and in the end under equiped high tech divisions are weaker than fully equiped low tech divisions. Fun Fact: If you switch to the Superior Firepower doctrine and install the unique Armor Genius advisor BEFORE you complete the Great Purge, he actually gets killed instead of the Mass Assault expert Tukhachevsky. Posted by 6 years ago. However, I use a somewhat different tactic to a lot of players, so the advice I provide may not be your cup of tea, but I have found it gets effective results, particularly against the Axis forces. I mean, come on, this is Germany, not late-game Allies. I have tried to build lots of forts at the border but germany always pushes me back and the forts become useless, if I build too many forts then I don't have a powerful industry. Contributor at KeenGamer, often writing guides and news. The weakest path is communist one . 19 mils after conversion, 23 after Armament effort 4 support, 1 AA, 5 arty, 1 mot, 3 LT, 5-9 guns 1 15K guns to Spain, 20K guns to China + grinding divs, 70%+ equipped troops + fully trained 20widths by mid 1941, fully equipped Infra troops, Transition to mils sooner in MP where the Allies boost the Soviets, can go as low as 170 owned mils if you have 50+ exports, 230+ mils by end of 1941, 50+ on tanks, rest finishing infantry equipment 100-120 guns2, 15 arty2, 20 support, 25 AA2. Espaol - Latinoamrica (Spanish - Latin America). Real Life Soviet Union had 2.5 million men on the frontlines in 1941, 5.3 million in 1942, 6.7 million in 1943, 6.5 million in 1944 and 6.3 million in 1945. Unlike many other players who will focus upon Mobile Warfare or the Mass Assault land doctrines, I favour Superior Firepower. Russia has infinite manpower, but only limited factories. Germany took almost all of Europe, capitulated everyone except the UK and its colonies, and then declared war on me (Scandinavia and the Baltic States haven't joined the war). While im doing that, i do my best to turn all of the baltik states to axis. If you allow it to become a war of attrition you aren't going to win against the Soviets. All rights reserved. Youll need just 10K MArmor for 200 infantry divisions, and this will give your infantry a massive Armor stat boost, to 30-something. It's pretty easy. To ensure I help you, I have a couple of questions. Necromancy is not allowed. I plan to do a future guide, giving tips on how to defeat Japan in Hearts of Iron IV. if you play single player dont attack russia before 1941. Of course, the Allies will be a lot harder, so it may be worth making countries in Eastern Europe puppet states to help with the future conflict. . Also, attack weak spots where you can hit a province from multiple angles and preferably into open plains with no river crossings. 2) Border forts work fine in 1941, yes, but hey, instead of each level 5 fort you can build a military factory somewhere in Siberia, right? and our For more guides onHearts of Iron IV, be sure to check out its game page. What are your division compositions? Make Sure you take out Western Europe before Declaring On USSR. Also don't forget to have about 20 divisions to guard the Turkish border because Germany will soon get the NF to get Turkey on their side. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. #4 arctichound85 Jun 15, 2016 @ 6:26am The best way that I've found to defeat the Soviets is to prepare for a slog. You seem a seasoned Soviet player: what templates do you recommend as the Soviets? I had 212 divisions composed of infantry and including 4 Panzerarmees (1 Panzerarmee = 5 LARM, 5 MARM, 10 MOT). Im always looking to add to my HOI4 guides, so Ill be sure to review your feedback and add anything useful to the guide. Although, you miss out on 15% national unity, the ability to research technology quicker will give you a significant advantage over your foes. For more information, please see our To summarise, the Soviet Union inHearts of Iron IV is one of the easiest, but most enjoyable countries to play as. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. I think when playing the Soviet Union in Hearts of Iron IV, its best to leave the Great Purge till a little bit later, as it essential to get some technology researched and a strong industry built up. As always, i. The Soviets absorbed somewhere in the neighborhood of 13M casualties before enough victory points were captured the time I was able to subdue them. So, when i am playing Soviets i usually take a defensive stance. They will destroy their own equipment faster than your combined army ever could. Fellow comrade, you have been called to action to take command of the mighty Red Army. Khrushchev dabbled with Trotskyism in the past. Built at least level 4 forts at the border. Help would be appreciated. What I did to beat the Soviets was produce massive amounts of medium tanks, and give all of my infantry divisions anti-tank guns. The red army is MASSIVE, and the AI has the idiotic tendency to keep shuffling troops around at the slightest change of numbers on your side of the frontline. #1. There is not as much river coverage if you do that, and you give up more IC. Espaol - Latinoamrica (Spanish - Latin America). Isn't even 300 "a bit too much"? Then Armament Effort when China starts, Railway Network when youve built all 60% slots on dispersed 2, No focus until Great Purge, Purge in May 1938, Top row War eco, civ construction, free trade, stability in order, Middle row Heavy tank design, industry design, generic military theorist, infantry design in order, Bottom row Army training time, tanks, concealment, recovery rate in order, Use infrastructure, mil->civ conversion, and research juggling to build large industry, 200+ owned civs in 1939 (after Finland and Baltics), prioritize high infra states behind Stalin Line, 230+ mils by Jun 1941, prioritize 40-50% infra states behind Stalin Line, Exceed German factory output by summer 1942, Liberal use of research juggling, electronics, industry, construction 2x, Heavy tank 3 in 1940, Moderns by 1943 with heavy tank designer, HSPG and ModSPG by 1943 with medium tank designer, Land doctrine complete by 1942 (SF right-left), 2 panzer experts, as many terrain traits and amubushers as possible. Hey comrade Ulyatt, what a great Soviet strategy works just fine against Axis in 1941! Well i tried this tactic of lvl 4 forts all the way to romania border, from there lvl 5 forts towards the coast had 220+ divisions manning the forts and the germans cut through them like butter anyway. You must focus on the construction of civilian factories before military factories to ensure your construction speeds of other buildings are speedy. Cookie Notice Therefore, lets proceed into the guide. Lost horrifically, Moscow and Stalingrad falls within a year. All trademarks are property of their respective owners in the US and other countries. All you have to do is hold the line and watch them bleed equipment until most of their divisions are half-strength or less. And my research was all for aircraft experience (basically everything I could research in time to get my army in the best shape). If you play multiplayer than ppl before me gave you a lot of good advices. If you are having difficulty defending the Soviet Union from the European half of the Axis, here is the best place to dig in and defend: "One of the most damaging lies of our era is the falsehood that people must give up freedom to enjoy economic progress, which makes me think of a story - everything makes me think of a story - about three dogs: an American dog, and a Polish dog and a Russian dog. Found the internet! Most Axis troops in 1941 will have a Piercing stat of around 5-10, and this means your infantrys armor will be absolutely inpenetrable for the Germans. When the front starts to bog down again as the Red Army reinforces, hold the attack then repeat a few days later. Those will open several fronts for Stalin to worry about. Russia deploys at least 1,500 warheads on hundreds of missiles based from air, land, and sea platforms that can strike the entire U.S. homeland. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This is the main reason I go down the Superior Firepower land doctrine as you get these vital bonuses, which help in your victory against the Axis. Just use it as a defensive line where there's no border. New comments cannot be posted and votes cannot be cast. In fact at the moment I don't like playing USSR because its just too easy to repel Barbarossa and push the Germans all the way back to Berlin. Hearts Of Iron IV: By Blood Alone Review: Planes and More! Valve Corporation. in a public forum. Reddit and its partners use cookies and similar technologies to provide you with a better experience. I prefer 1939.)? (support,medic,reckon,engineer,radio as support.). Defeating Russia. 23. But, I do recommend building level five land forts on the southern part of the front-line, particularly around Romania, as the Axis sometimes break through. Which seems to drain German manpower in quick time. Can anyone be please more specific how many factories they are building? So, what are you waiting for? The Soviet-German Research Pact, Great Purge, and Molotov-Ribberntrop Pact must be followed, as you obtain a higher national unity, research bonuses on medium tanks, and take Eastern Poland after the Germans invade Poland in 1939. Best Defensive Line for Soviet Union So, when i am playing Soviets i usually take a defensive stance. I watched a video tutorial by Feedback Gaming (YouTube) where he waited for The Great Purge to complete and meanwhile built an army of cavalry (yeah, I kid you not) then swept through the Soviet Union. It is important to note that, that once enemy divisions start to break through your front line, it means only one thing defeat as your divisions will god onto tiles with no forts constructed on them. I had almost all my national focuses completed. I know the video is long but I didn't know what else to cut. Then, once you haVE 150+ divs you can Attack. I usually also build about 20 tank divisions, put half under command of Zhukov and the other under Konev to use them to break through and encircle the Germans. Leningrad would come later. Then add 2 points reliability and save XP for tanks. Vanilla german AI is just so powerful 300 divisions are not going to beat them, germany has 500 factories by 1941 and outproduces USA itself. Your troops may also be running out of supplies. Think of it like defeating the ottomans in EU4, the objective is to dance around them and worm them into the most vunerable position rather than a head on confrontation which THEY want. Can upgrade reliability and armor if you have extra XP. Which approach is better and why? If you know your divisions can be pierced despite upgrades, invest in engine instead of armor. Hi, thanks for the comment. What are some things I can do to properly defend a border? Playing my first HoI IV game (as Russia). What is that last line doing? 50 a 100? Research stuff with right timings and you will have T-44 up to 1941, and at least 12 divisions of them (or even 24). Comprehensive Guide on How to Play the Soviet Union - Hoi4 - Part 1 71Cloak 19.5K subscribers Subscribe 1.2K 68K views 1 year ago This guide is every major click you are going to need to make. For Kaiserreich Id love to see a united Italy, or a successful Mittelafrika. In your national focus tree, you should go down the Positive Heroism root as opposed to the Collectivist Propaganda as you get Konstantin Rokossovsky (Armor Genius) and higher research reduction times, making you more advanced by the time you go to war in 1941.
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hoi4 defending russia
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