Reddit and its partners use cookies and similar technologies to provide you with a better experience. At the time of this edit, I'm maxing them in the following order: DPS MattersScales best when you have a lot of QP, but completely overshadowed by Blunt Relic. THE BIGGER THE BETTER. This is a relatively new ring in the game, being added by a recent update. Seriously, just do not even bother with it. Tap to inflict damage and stacks of 'Dread' on your enemies. Hilt will spec ring damage and the ult debuff skills. Great if you just want to let rash rune do its thing and check back once in a while, level heros, allocate skills, go afk again. this is where you can completely ignore heroes, and focus everything on your ring. Increases the mana pool of the ring by (100-200)%. If you found one you really like, post it below and it could be the next big thing. Boomer-Ring Variant: I tried this once, and it worked okay. Charges with each . I miss Ice ring. Leveling hero items is **SUPER IMPORTANT** as they are the only stats that applies to **EVERY MODE, EVEN IF THAT HERO IS NOT SELECTED**! Tap and hold during Blizzard to increase its duration by (200-300)%. These mythicals will all help future progression go more quickly and more consistently. This is much faster than any hero based team can progress. But it's expensive to max. Tier 3: Worth their weight in salt! The damage/gold scales the same regardless of slot, you just level slot 1 before slot 5 so you get skill points first. Don't invest scraps in a trinket that has one trait you like, and two you don't, it'll wipe you clean of scraps. I'm personally only going to invest in trinkets where I can use all the traits. Vexx tends to not be as useful when in a team of five properly levelled heroes as she will not be able to make full use of her Gather Scraps skill to out-level the stages. This build may end up giving you an overall slower waveclear so your runs will be a bit longer, but will push you much farther by the end of the run. Advance through a series of exciting levels and embark on your amazing adventures in Almost a Hero. This strategy starts to lose steam pretty fast at 500 and above, and it may be worthwhile considering to start using heroes more at 400+. You can take a little break and invest in a few other things here and there, especially if they're cheap and they will benefit you, but I recommend returning to custom tailor. late game, the ones to reroll off of are ring damage effects(BUT NOT RING CRIT CHANCE), effects that boost merchant items you dont use, and regular artifact cost reduction once you have fully completed them, for the most part, theres no real reason to spend money on this game. Earth Ring has 9 available runes; 3 of them are rewards for progressing in Adventure mode. Bellylarf - You start with all 3 tanking skills, the fast revive skill, the cost reduction skill, the heal skill cooldown & finally the stun skill (bash), in that order. Cold Wind. This is especially true if all your mythicals are in the mid-30s or lower, and you don't have a high level half ring. Keep at level 5 or whatever level needed to access the below skills. Release to rain 'Blizzard upon your foes. When you login first time using a Social Login button, we collect your account public profile information shared by Social Login provider, based on your privacy settings. Ice Ring has 11 available runes; 4 of them are rewards for progressing in Adventure mode. Just toss in Boomer to replace vexx(this is a swap many people do anyways, and it's just as viable), and Redroh(if not busy in seasons on a 5-man), Arbara, or Tam to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes). This means going back to stage 1 . I recommend raising your mines to at least level 40 before going into adventure with the intent to push to the end. Any notable runes {Bounce(Lightning), Cold Wind(Ice), Stinger(Ice), Nova(Ice), Creep(Darkness), Shroud(darkness), Opaque(Darkness), Rare chests to get Vexx items(only a must if speedrunning. You do this near the end of your run when the ring itself starts to lose steam. As a note, all 11 heros' items apply their stats whether you are using the heros or not. This is a great, scaling mythical artifact that is perfect for players who love to actively play and attack using the ring. Trinkets are unlocked at stage 193 in Adventure Mode. Generates 35% more heat. Dont bother trying too hard to max your regular artifact slots. As a downside, whenever you start over, its not as useful since most of the runes power you will use wont have time to make an impact. This is a combination that works well starting early game, all the way to late game. It also grants you a 5% chance for ring attacks to deal bonus damage, and it can be a critical hit too. Lazy FingerIf you are following the ring strategy above, making runs go as quick and painless as possible will benefit you, so you can consider getting this to a high level earlier. I like Ice ring. I've been asked a few times to write a guide, usually on Discord, so I wanted to wait for after the September 2017 update. I can't take any credit for anything, especially this strategy, but this is what I found most effective for getting stronger. 3 effect trinkets can be left at around halfway to save scrap. That you watch gem ads whenever theyre available. Thunderbolt has 30% chance to stun enemy for 2 seconds. Start out by hiring only these 3 heroes and turn on Lazy Finger (if you have it). Without Bellylarf, you will not get that far. Boomer doesn't get a 4th hero to help cool down his ult, but I think it's a decent trade off. Lots of people like this strat because they can do deep runs with it, but I find that he's too needy because you constantly need to be paying attention, and boomer doesn't really fill other roles in different teams. (Max: 120%)Umbra: Taps apply stacks of Dread to all enemies, but those stacks dont deal any damage until they explode.Midnight: Increases the number of possible stacks of Dread by 10.Flicker: Inflicts a stack of Dread on a random enemy every 0.2s.Opaque: While an enemy has more than 6 stacks of Dread, its slowed 30%. If you wanna rush Oy and replace Sam with him, you can. I use Creep, Shroud, Lurk. Thunderbolt requires 5 more charge. If an enemy dies with more than 10 stacks of 'Dread', it gives 75% more gold. Auto TransmuterThis mythical will give you a ton of gold. This ring has 11 available runes, 4 of which can be gained from the adventure mode. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. As such, I recommend the following once you are at stage 422: Ring: Lightning with rash, bounce, energy (start) or zap (end). Have 3 heros at level 5 (v, vexx, your fav hero) which will die for your boomer to ult. It auto taps the lightning ring 5 times a second. Eclipse: Decrease the number of possible stacks of Dread by 5, but increases damage of explosion by 150%.Shroud: Each stack of Dread on an enemy increases the damage they take by 8%. The goal is to get Vexx evolved to legendary (5 stars), then evolve your secondary DPS, 3rd DPS and maybe tank after that. Don't hold onto them because you happen to like them, they will get way stronger if they're of a higher quality. Vexx is by far one of the strongest heroes in the game, dealing a ton of damage and offering a nice gold earnings boost as well and most importantly she has skills where investing points even after level 20 still matters and makes a difference. It's better to invest the mythstones into the above for their known benefits. Seriously, just do not even bother with it. Has a long charge time so be careful with your timing. Have fun with the unique combats which combine both the idle clicker gameplay with exciting RPG elements. After a bunch of levels, reroll your artifacts (they're still cheap) and get them to a higher QP. iOS and Android. Beyond 795 you will get to a point where restarting runs is super fast, and prestiging more often is better. https://imgur.com/a/wI3bl. The ring that you equip for each run in Almost a Hero is extremely important as the extra damage boost it offers (plus potential other bonuses thanks to the runes) are vital when you reach the more advanced stages. But be careful, maxing artifact slots is really expensive now. This strategy starts to lose steam pretty fast at 500 and above, and it may be worthwhile considering to start using heroes more at 400+. Having Sam at Rare is also highly recommendable, but dont level him beyond that for now. You will find that you can progress without prestiging very much at all up until around stage 300, beyond that, you need to start planning your prestiges. Rings for Hero Builds: Earth w/ Wishful has 15% heal every ~2s (Starfall) and faster time (Ephemeral) or 2x damage (Enchant). Learn how your comment data is processed. scraps are your biggest bottleneck in this game. I will be writing this general guide about what is going to get you the most consistent results, and what has been tested time and time again by actual speedrunners. Taps apply stacks of 'Dread' to all enemies, but those stacks don't deal any damage until they explode. This is particularly important before you get Broken Teleporter and a few Time Warp bonuses. You can easily end up losing time by being stubborn, especially in lategame, where catching back up to your progress takes a few minutes with a time warp. Max everything. The number of trinkets that you can keep at any given time is limited by the trinket slots. When you have auto-trans Lvl 91+, you can use auto-tap to help make the end of the run more efficient. Make sure that you dont neglect your ad gems and item chests while farming away, You're going to want to optimize waveclearing speed for your run towards endgame. This video was made to show the potential diversity within a ring build. If you start a timewarp from the start and prestige when it ends, you're definitely being inefficient, especially at this portion of the game. The setup is best played by spamming all 3 ultimates whenever they are off cooldown. If I were to do it again, I'd be more choosy about which trinkets I used, and if I didn't like any, I'd just equip the most useful, and level them a few times, spending no more than 200 scraps per trinket. The setup is best played by spamming all 3 ultimates whenever they are off cooldown. Max out Divided we Fall and otherwise level whatever you feel like. This is particularly important before you get Broken Teleporter and a few Time Warp bonuses. Meteor shower also drops a star on the most injured hero, healing 15% of max health in 3s. Then once killing waves starts to get slow, you use a golden horseshoe. Team choices: There are only two ideal choices for this stage of the game, b!solovexx (discord command from the #spamming channel). It requires +Auto Tap Duration. A max half ring gives a 15% chance of 120k% ring damage, auto trans has 1400% gold gain, goblin lure at level 100 has 800% gold and free exploiter is pretty much doubling your gold. For the most part, mythical artifacts are focused on utility, and therefore will not push you as far as the regular ones. The power of each ring differs, along with the play-style related to each of them. The mythstone rewards up to stage 795 are at the following stages: If its at all possible to reach one of these stages within reasonable time (less than 1 hour of pushing), do so. When you get a hero item to mythical, it'll double the effect. Your goal is to have all 35 of your artifacts in the 13-15K QP (Quality Points) range before considering mythicals. Different playstyles may affect some things, like a very active playstyle will prioritize broken teleporter and lazy finger differently than someone who plays with their phone plugged in while doing other things. Gold Redroh (Replaces "Rotten" Lenny around stage 645). Tier unknown: Good in moderation!I have no idea where to put these two mythicals. If you put it too high, you can get past the wall, but can't get very far. Here at the the end of game. Scraps & Hero Items - Your free chest that you get can be opened every 1 hour (with -75% free pack cooldown, an artifact stat) will give you more than enough scraps to evolve your heros and upgrade hero items. FOCUS ON YOUR REGULAR ARTIFACTS. Then you switch over to levelling just the two big names. Critical hits slow down the enemy attack by (50-80)% for 3 sec. Dont push against a wall, regular artifact stats scale incredibly well right now, so painful pushing isnt recommendable. Pure Hero damage seems to be the coveted common artifact, with some gold ones, best ratio unknown. level your regular artifacts as evenly as possible, leaving ring boost a little lower as those are basically only there for the TAL(Total Artifact Level). Sharpness: During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20%. I found this is too high for me right now, and rerolling to min-max my artifacts to have more commons has resulted in a lot of wasted mythstones. Once you start unlocking mythical artifacts, drip a few mythstones onto those as well, but keep it to a minimum. late game, the ones to reroll off of are ring damage effects(BUT NOT RING CRIT CHANCE), effects that boost merchant items you don't use, and regular artifact cost reduction once you have fully completed them, for the most part, there's no real reason to spend money in this game. The ring is charged by itself and you tap to unleash a powerful meteor shower! Cools 30% slower otherwise. In this incremental RPG clicker game, you will meet a bunch of idle heroes, also known as the most useless idiots to walk this earth, who embark on a quest to be slightly less useless idiots. Almost a Hero - Idle RPG is an iOS/Android game that is available for free (with in-game purchases) and was released on March 15, 2017. Focus your scarps on a single hero to make it stronger. Increases the charge duration by 3s. The main goal is to get a mythical called Custom Tailor. You absolutely need to get these as often as you can. Meteor shower charge +3s.Enchant: Enemies that are hit by meteors take 100% more damage from the next attack. Once that starts being too slow, you turn off Lazy Finger (and random spells) and hire your 2 supports, then kill your way with horseshoes and Time Warp until you cant reasonably get a levelup on Vexx (as she gets it earlier), and reset the run. The Rest: The end is near.Once you get through the grind of maxing Blunt & Impatient, you should have an idea on how to tackle the rest of your mythicals. The power of each ring differs, along with the play-style related to each of them. Tam - For pushing, use most of the ults as follows: hilt, wait, tam, vexx, wendle. Cold Blood. The best approach to leveling mythicals is only putting a 10% drop into them when levels are cheap. If an enemy gets killed by a meteor, it charges 1s for the next meteor shower. Gold V (Keep at the lowest level possible to put points into CITY THIEF): Gold Redroh (Keep at the lowest level possible to put points into LOOSE CHANGE). The only times non-ring based teams are preferred are for those who are practically at the end of the game. Life BoatAgain, HP isn't important for ring strats. Recommended Rune Build for the Lightning Ring: Rash, Shock and Daze: This is a perfect combination that gives you auto tap for free, enemy stuns and additional damage to be dealt to enemies. If you don't get custom tailor early on, don't fret, this update is supposed to guarantee that you get it by your 9th mythical. As of patch 3.2, it is now possible to play one mode while another is running in the background. Gems - Only use gems for opening all 35 artifact slots. It will often end up giving a large amount of mythstones that give better effect than the prestige would, and you dont have to claw your way back. Tip #1 - Hold to quickly upgrade your heroes. (I stop using V when it becomes too expensive to level her, which is near to the end of the run, but her ult is great in the first 3/4ths for quick 20 second wave clears). You can add a few levels to this later on, just to change it up, but don't be too zealous or it'll get too expensive for your stage in the game. Max everything. It's now clear that trinkets are more of a late game mechanic, so I think it's a good time to write one now, at least an attempt of a guide. Oz, Bliss Collections To Do List Notepad, Productive AF, Magnetic Weekly and Daily Planner for Organizing and Tracking Grocery Lists, Appointments, Reminders, Priorities and Notes, 4.5"x7.5" (50 Sheets), Meta Quest 2 Advanced All-In-One Virtual Reality Headset 128 GB Get Meta Quest 2 with GOLF+ and Space Pirate Trainer DX included, Daily To Do List Notepad, Daily Planner Notepad Undated With 52 Sheet, Appointment book for Top Priorities, Meeting, Follow up, Notes, 1 Pack, Pink(5.5"x8.5"). SAVE THE WORLD Almost A Hero is probably one of the most addicting RPG clicker games you will find out there today. The general gist of playing between 795 and 3700 is that you want to level up all of your 3 carries (Vexx, Ron, Sam/Oy) and push as fast as you can until they simply start dying. Strategy: I would level all of these evenly. Beyond 795 you will get to a point where restarting runs is super fast, and prestiging more often is better. Maybe wait to see what other people like, that way you can follow their strategies. Increases critical hit damage of the ring by 200%, Critical hits of the ring reduce the enemy damage by 75% for 3s, Increases the max heat capacity of the ring by 100%, When overheated, increases all hero damage by 100% during 5s, Killing a unit with fireballs reduces the heat by 25%, Each fireball hitting the same target deals 15% more damage (Cap:300%), When overheated and fully cooled, increases critical hit chance by 30% for 10 sec, Each overheat reduces the cost of next upgrade for fire ring by 5% (max: 75%), Full charge of the ring increases critical hit chance by 12%, Killing an enemy with shards refills 20% of the mana pool, During a Blizzard, every shard that hits enemies boosts the remaining shards' damage by 20%, Deals +400% damage to stunned units, -50% otherwise, Increases the mana pool of the ring by 100%, Critical hits slow down the enemies' attacks by 50% for 3 sec, Increases the charging & speed of Blizzard by 50%, Blizzard rains 25% slower, increases shard hit area, 50% more shards, each dealing 25% less damage, Tap and hold during Blizzard to increase its duration by 200%. But now that everything after this point will increase QP, you should get DPS matters maxed to capitalize on it. During this period of time, you will be mostly farming mine levels in GoG and gathering scrap from seasons. This build may end up giving you an overall slower waveclear so your runs will be a bit longer, but will push you much farther by the end of the run. It takes a bit of trial and error, but I let the game progress normally at the start and then time warp, aiming to end right when it's optimal. Once your account is created, you'll be logged-in to this account. The best part about the game is that it is constantly . The player may also equip runes onto the Rings. The thing to look out for is your next big upgrade. Rings are the power which the player uses while tapping the game. Check out our job ad today! Artifact Stats Regardless of strategy, I would say get all the max stats you can because it'll allow you some flexibility and experimenting with other teams. You should invest in it while it feels affordable, but be aware that it's the 2nd most expensive mythical, less than shiny object, but more than blunt relic. Its a much improved version of the Lightning Ring, with very interesting mechanics like the stacking Dread which can be a hit or a miss though. Let the ring take you 90% of the way through the run. For the most part, mythical artifacts are focused on utility, and therefore will not push you as far as the regular ones. If you haven't opened all 35 artifact slots, don't waste mythstones on your first mythical. For Vexx carry, I recommend the following setup, follow these skill levels exactly (requires Vexx reaching level 12 before it starts getting good, get to that point using Ring): max City Thief, Emmet and Treasure Hunter (In that order). Gold V (Keep at the lowest level possible to put points into CITY THIEF): Gold Redroh (Keep at the lowest level possible to put points into LOOSE CHANGE). Increases the charge duration by 3s. I think dark ring (creep, shroud, gloom) is what basically everyone uses ATM, I could be wrong. You can invest some, but don't waste it all like me! The new stats are a lot better than the older ones were on average, so theres very few bad stats, but Offline Earnings is often an obvious candidate for rerolling. Gives gold with skill and gives damage after a boss kill. The end of this setup is going to change based on when you get Oy and Ron unlocked and Leveled to Legendary/Mythic. Hilt's debuffing ult can also help boomer's ult too. I share my game experience. Revisit it later, maybe after maxing blunt, since it has a much higher cap. This reduces his revive timer and gives you more gold overall. It later featured on her sixth studio album, Secret Dreams and Forbidden Fire (1986). I would say put your main DPS just where you can level that hero, allowing you to get further past the wall you're dealing with. You will gain a bit of mythstones here and there, spend them as you get them to reroll and upgrade your artifacts, also make sure to craft new ones as you open up the slots. Up to five heroes and one ring can be used in this game mode at the same time. When you have timewarp up, you'll notice you can use hero skills to push just a bit further than if all your heros were dead. You can easily end up losing time by being stubborn, especially in lategame, where catching back up to your progress takes a few minutes with a time warp. At level 96, the ring has a 12% chance of doing 100k% damage. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. Old Crucible + Consolidating your artifacts to have as many commons as possible (lots of mythstones! Can only reduce 50% of the duration.Spiritual: When a hero casts a skill, it recharges the meteor shower.Starfall: Meteor shower also drops a star on the most injured hero, healing 15% of max health in 3s. Having Sam at Rare is also highly recommendable, but dont level him beyond that for now. As you unlock them, its more time efficient to focus GoG and Seasons and use any extra heroes in adventure for passive mythstone gain. Wuthering Waves Global Release Date | When is Wuthering Waves Coming Dead by Daylight Mobile April 27 Update: Full Patch Notes Listed, Is Temu Legit? You may choose to drop into adventure for about an hour or two every day, just to smash your way through hundreds of levels and get the free gems and scraps to upgrade your heroes and items for further GoG strength. The fourth ring that you unlock in the game, during the mid-game stages (sometime around stage 500, cant remember exactly). Hilt & Wendle - Ring damage skills. Reduces the charge required for Thunderbolt by 10. Meteorite: Automatically throws a small meteorite every 2s dealing 90% damage to a single enemy. An interesting ring that charges up as you tap and hold your finger on your display, dealing more damage if you hold for longer. I should mention that this order is in the order that I used to focus on getting to a high level or maxing a mythical. u/gardenghi16 has a pretty solid setup for a 5080 run. Max out Divided we Fall and otherwise level whatever you feel like. The earth ring is the fourth ring unlocked in the game and is unlocked upon reaching stage 520. And I don't like magic missile chance %, because it slows down runs unless timewarp is on. This is a really good ring if you have the right combination of runes to make the most out of it. You may choose to drop into adventure for about an hour or two every day, just to smash your way through hundreds of levels and get the free gems and scraps to upgrade your heroes and items for further GoG strength. Organize & Track Projects, Clients or Daily Tasks. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Gold Redroh(Replaces Rotten Lenny around stage 645). Mythical artifacts scale very poorly compared to regular artifacts. To get the Mythical Artifacts in the game, you may progress to the Advanced Mode. Just keep them a good 1-2 slots ahead of what you can actually afford to craft in mythstones. Side quests now offer free trinkets. The guides that talk about it are VERY outdated. There are a total of 40 (last update) artifact slots in the game. Especially, Mobile Legends Bang Bang and COD Mobile. On stage 300, 354 & 400 you will get your first three mythicals. Goblin Lure to 100Benefits speak for itself, but I wouldn't max it out right now, I think 100 is a good level, give or take. Almost A Hero Game Updates. Here are the runes that you can get for it: Cooler: The ring cools 75% faster when overheated. These fast, yet surprisingly deep runs, will net you lots of mythstones in a day to get strong quickly. Try to keep your TAL as high as possible by leveling everything that gets cheap. Hoyo Makihara was one of the multiple Quirk-wielding villain Nine's criminal associates who aided in the siege of Nabu Island. Ice Rage: Killing an enemy with shards refills 20% of the mana pool. Once your artifact slots start getting difficult to fill out with crafts, you may choose to buy more chests, at a moderate rate. Any notable runes {Bounce(Lightning), Cold Wind(Ice), Stinger(Ice), Nova(Ice), Creep(Darkness), Shroud(darkness), Opaque(Darkness), 1-2 Regular artifact slots ahead of what you can hold, Trinket forging for seasons(wait on adventure set until you get the progress quests and have cast from seasons), Double prestige if you feel like you have to, but this is not a good way to spend gems, Spend all scraps leveling up Vexx until she is legendary, Level hero items some while farming GoG at 795+. Giving a spell order isnt necessary given how high level Ron will get by the time that you unlock him. So having Bellylarf helps keep everyone alive (don't skill him towards damage, its not his purpose). Custom tailor increases the stats of the hero items. Prestiging too often is bad. This could be gems (for a new artifact slot or chests, especially chests early on), but most of the time, it is mythstones. 8.5 X 11, A4 Sheets. Ice ring nursed me back to health in times of war, Ice ring raised me like I was their very own child, Ice ring clothed me and fed me and housed me and worst of all, I think Ice ring really and truly loved me. It's a Vexx-focused team where she's pretty much the only one who's leveled and everyone else is underleveled. The most important stat is prestige bonus. That's a lot of resources on something you may not like. The goal is to always have Oy leveled to a point where his Scarecrow isnt in danger of dropping off, and to keep Ron levelled as much as possible. Keep leveling hero items, regular artifacts, and TAL to ease the progress. Prioritize spells that boost his ultimate. FOCUS ON YOUR REGULAR ARTIFACTS. This is quite simply done by looking at the rewards on the adventure mode wiki. Then switch to spending most of your gems unlocking artifact slots. Now we finally have an excuse to swap off lightning ring since the trinkets give us a way to make rings useful for more than just getting back to where we were! This would be our guide to the Almost a Hero rings and our top pick for the best one in the game. The slow down rune is usually a must have, as well as the Stinger for constant damage. Free exploiterEffectively increases your gold, almost doubling it at max. Stop adding stacks and they explode for massive damage! The key to time challenges is to spend as little time on them as possible (ironically). I have learned the following: single trait trinkets are cheaper to max than double or triple trait trinkets. Holding Out for a Hero. You absolutely need to get these as often as you can. Scraps, Mythical Hero Items & Mythical Heros. Stick to it. 3 effect trinkets can be left at around halfway to save scrap, Collect Debris (Max) (Dont spend any points except the above until you can level this), Put the rest in whatever you want, but Battlecry/Lullaby/Pretty Face would be my options. But even once you unlock it, it is still not as good as the Lightning Ring until you have the right set of runes (and if you have them for the Lightning Ring). But be careful, maxing artifact slots is really expensive now. If all your heros are mythical, then there's nothing else to spend them on, but until then, it's best to be choosy. Not only that it is an active ring dealing solid damage, but also equipped with the right runes (which are easier to get overall), it can be a real beast for a long time. But you do get 30% less damage from enemies, while they take additional damage from your heroes AND you get random Dread being applied constantly without you having to tap. Rerolling cheap stats to get some of the really good ones, like Mythstones from Epic Bosses, Hero/Ring upgrade cost reduction, Regular artifact upgrade cost, Crit, Timewarp, and whatever else seems good to you. I'll get back to this, I'm sure there are a ton of common questions that I've answered multiple times that I should put here. :)This is my farming method, a lazy speedrun using 1 Ti. Max everything. Once those are the only 5 left, prioritize the animal friends over stampede. Increases the charge duration by 5s.Ephemeral: Every 120s, time warp for 15s. Yes! Just toss in Boomer to replace vexx(this is a swap many people do anyways, and its just as viable), and Tam or Arbara to replace V(NOTE: these two are not good options in the real comp, but they can provide the best utility while you have your better units in other modes).
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almost a hero: best ring
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