See Object Formats below for more info. gameData Object Yeah the 40% mastery bonus is underwhelming so Kylo lead isn't . As such, we scored The core survivability of this unit. Question on Mastery manipulation : r/SWGalaxyOfHeroes Only allowed by .calcRosterStats(). Then back to first step (estimating who's going next). I.e. r/SWGalaxyOfHeroes on Reddit: Stat Calculator Spreadsheet char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use gameStyle: true Copyright > SWGOH.TV. Unit single element of player.roster By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I think this is the actual Offence/mastery calculation, I just think that GLs don't account for base mastery bonus (they start with an extra 15 mastery at base) in the relic upgrade menu. Days: Current Shard Count: Star Goal: 7 6 5 4. unscaled - multiplies all values by 100,000,000. Last updated on This means every character will have a 15% chance to resist a detrimental effect that can be resisted no matter how much Potency a character has. units Array Base stats are determined by level, rarity, current gear level of the unit and the rarity of the mods equipped on the crew. Skips all stat calculations and only calculates the GP. Exposed the endpoints for calculating GP so they can be called directly. Turn Meter is a mechanic that determines when a unit gets the chance to take a turn. swgoh-stat-calc popularity level to be Limited. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. crew ships - Amount of stat granted by crew rating. Only a single character is allowed. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. provides automated fix advice. For example a Biggs (base speed: 108), with 30 bonus speed from mods, buffed with speed up and debuffed with speed down (why not?) The stats object for the given char. Array of unit objects to calculate stats for. crew Array Speed. A tag already exists with the provided branch name. Snyk scans all the packages in your projects for vulnerabilities and unscaled - multiplies all values by 100,000,000. I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. It will prompt you to allow the script for the sheet to access an external service and to let it modify data within the Spreadsheet. Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. This tool helps you find and contact your shardmates from Squad Arena. Stats are for the maximum usable Gear Tier and 7 Star. (which cover all 60 possible stats in game code). Used directly by .calcRosterStats(). Cookie Notice Privacy Policy. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. General Skywalker Readiness Darth Malak Readiness Shard Calculator Gear Tracker Alexa Skill Google Action. If this reaches 0, then the unit will begin losing Health. It even includes the in-game categories. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. List of Characters and their Archetypes and Mastery bonuses Default - return the flat values for above stats. Cookie Notice A zMaul squad correctly modded will always have Maul go right after SAss, followed by DN, while a zMaul squad "randomly" modded (understand me here, I'm not saying it's bad, just not optimized) will have both Maul and DN at 100% after SAss Dark Shroud. . 10% is returned as 0.1) The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Either a single player or an array of players is accepted. that it The Obect used by the Stat Calculator to read raw game data. Each character has different mastery stats. https://docs.google.com/spreadsheets/d/1xDj7n6PRrRQEpNh1CnSnqngJuUvA0Xl8P10GFVw9GNs/edit?usp=sharing. language: {Object} Go to the Buffs page to get a complete list of buffs in the game. 47076. 4 downloads a week. In the past month we didn't find any pull request activity or change in Ignore's a percentage of enemy's Defense. and our Rise of Obticeo #69: Grind Week, Datacrons, Mods, Your Questions Answered. First, the game estimates who is going next, by calculating the missing percentage of TM divided by the speed, for every character. For characters, these are the values used in mods with a percent bonus. For a full list of special mechanics go to Battle Mechanic. See it's documentation to learn more about how to use it to gather this data. I mesed it up more them one time because I went in with 4 and made tie, instead of 3 and would win with 1 banners. Array of crew members belonging to the ship. For more information, please see our I was using the table in this post by u/LastHumanRD, but it was difficult to add up how many mats I needed using the image since my toons are all at different relic levels. Explains what all those buffs and debuffs actually do. SWGoH Shard Drop Calculator. ~43 days. Date Days; 2023-04-20: . Assist is a mechanic that allows units to attack with an ally or to call one or more allies to attack. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. char Object Now, let's proceed to how turn meter is filled. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Or if it's just a mess let me know, I've done some high level testing but it could well have bugs. SWGOH Stat Calculator Readme. It even includes the in-game categories. Object indexed by unit's base ID. Default - Stats returned at the expected scale as seen in-game. noSpace: true Explains how mods work and shows you the drop rates for the different mod varieties. >Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. Stealthed characters can still be hit by attacks and abilities that hit all enemies or are not limited to only the targeted enemy. Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. >* "max" - Max possible level. You can also activate the option to include the gear needed . A unit's Tenacity has an absolute minimum value of 15% no matter how much their tenacity is reduced. released npm versions cadence, the repository activity, Are you sure you want to create this branch? OUR FAVE OMICRONS ARE?? Reduces the damage taken from abilities using Physical Damage. Relic Amplifier - swgoh.wiki Player profile object. The stats object for the given ship. Player profile object. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Upload the photo you want and then zoom, rotate and crop your photo until it is just right! Full player profile(s). Find a guild that matches your level. Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH Important fact: turn meter is filled continuously. Whenever a debuffed Dark Side ally takes damage, Lord Vader gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Empire and Dark Side Unaligned Force User allies have +35% Critical Chance and Critical Damage when targeting a Galactic Republic enemy. Object structure and total options are as defined below. scaled: true / unscaled: true The sheet will update the average you need on the bottom as you update the various fields. Either a single player or an array of players is accepted. So DN might go first and apply cooldown increase to almost no one because they're not debuffed, which might lead to a loss. Now that someone has gone to 100% TM, comes in the character turns part. Default - return the flat values for above stats. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Relic Materials Table & Calculator : r/SWGalaxyOfHeroes >Used as the relic.currentTier property in .help's data format. The game then randomly decides who's going next. Does not affect ship itself. Full player profile(s). Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). Stealth is a Buff that hides a character from opponents making them unable to be targeted for attacks. Object structure and total options are as defined below. After this guy used an ability, TM changes that possibly happened are applied. Go to the Debuffs page to get a complete list of debuffs in the game. The options parameter of all calculation methods is an object that can contain any of the following properties. r/SWGalaxyOfHeroes on Reddit: Galactic Legends - Mastery See Object Formats below for more info. on Snyk Advisor to see the full health analysis. Converts any stat name strings used in the language option into standard camelCase with no spaces. Next Event: 2023-05-24. Star Wars Galaxy of Heroes Ship Stats SWGOH.GG The modify warning is for the sheet to add the information it gets from the external service to the sheets. For more information, please see our You should note that the faster SAss is, the higher the threshold will be, hence the faster you can mod the others (SAss speed acts as a limiting factor). See which of your guild members have the best version of various squads. The original units array has been altered such that each element now has a .stats property with the calculated stats. An example JSON file of the proper gameData object can be found here. Then you'll have an overview of your character and ship progress regarding gear/relic levels and stars for the ships. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. How it works: as per usual, give as much speed as possible to SAss. Loquitur SWGOH 3v3 M3: Fighting Same GP!? (which cover all 60 possible stats in game code). By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Wondering if it's worth it? For more information, please see our 376. Default - uses the values defined by the unit objects submitted. (600*37.89)/ (100-37.89)=366.02. Thinking of buying something from Shipments? All stats (including mods) fit as integers at this scale. Speeds up character calculations by ignoring stats from mods. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. There was a problem preparing your codespace, please try again. Basically you enter your opponents score in the bright yellow box, and then track GA with the top area of the sheet. You signed in with another tab or window. Array of crew members belonging to the ship. The options parameter of all calculation methods is an object that can contain any of the following properties. The character object to calculate stats for. Any additional properties of the object will be ignored. >crew ships - Amount of stat granted by crew rating. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. Note: swgoh.help's /roster endpoint is an array of these objects. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Only a single character is allowed. Tells the calculator to rename the stats using the submitted object. players Object or Array 8 or higher is identical to "max". Default Based on project statistics from the GitHub repository for the >final all units - Sums values from base, gear, mods, and/or crew into the total stat value. The number of units that had stats calculated. Note: swgoh.help's /roster endpoint is an array of these objects. Each element is regular character object. receives low attention from its maintainers. Any additional properties of the object will be ignored. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Additional Energy: Drop Rate (per energy): See the full Feel free to hit me up here or on discord with any feedback. You'll need to make a copy of the sheet in you account to play with it, but I'd love feedback or any suggestions you guys would have to make it better. All non-modded stats should be integers at this scale. Fix quickly with automated All stats (including mods) fit as integers at this scale. mastery's Characters on Star Wars Galaxy of Heroes SWGOH.GG Each such property is an array of unit objects. Here's What Mastery Actually Does. Used mostly for localization. Event History. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). if the language[6] is Physical Damage, return object will use physicalDamage as the name. Further analysis of the maintenance status of swgoh-stat-calc based on Determines the chance to evade abilities that deal Special Damage. >char.equipped / crew.equipped - gear currently equipped on characters/crew: They include such things as restoring Health to other units, taking bonus turns, and Status Effects. >* Integer - Number, 1-6, of gear pieces equipped at current level. The Default explanations below are what is used when the related flag(s) are not used. The game uses this in several ways: This mechanic will dispel debuffs that may be on units and it most commonly used on self, ally, and all allies. Only a single character is allowed. It's definitely not easy. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. All known upcoming SWGoH events. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). TMgained(A): TMgained(B)/speed(B)*speed(A) = 50/150*100 = 33.33%, TMgained(B): TMgained(B)/speed(B)*speed(B) = 50/150*150 = 50%, TMgained(C) TMgained(B)/speed(B)*speed(C) = 50/150*200 = 66.67%. . The external service notice is for getting information from the Crinolo Stat Calculator and the SWGOH.GG API. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Default - Stats returned at the expected scale as seen in-game. It requires a specific format. Used directly by .calcRosterStats(). withoutModCalc: true Check out mastery's Characters from Star Wars Galaxy of Heroes! . Reward: Endurance - SWGOH Events displays the next event date with relevant information about the event. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. You specify exactly what you want to get data for: Unit Level, Stars, Gear Level, Relic Level, Mod Rarity, Mod Level, Mod Tier, Ships, Characters, include Mods in GP calculation. See the full This will also increase any special ability that is not on cooldown. Shard Drop Calculator - SWGOH EVENTS starred 2 times. Each element is regular unit object. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Reduces the chance of receiving a Critical Hit. This website has a collection of useful tools and resources for people playing Star Wars Galaxy of Heroes (SWGOH). The number of units that had stats calculated. If all allies are Dark Side at the start of battle, Empire and Dark Side Unaligned Force User allies are immune to Fear, Empire Tanks gain Taunt for 2 turns, and when an Empire ally loses Taunt, they are inflicted with Marked for 1 turn, which can't be dispelled, prevented, or resisted.Whenever a Dark Side ally loses a buff, Empire and Dark Side Unaligned Force User allies gain 1% Mastery (stacking) until the end of encounter. past 12 months, and could be considered as a discontinued project, or that which ship Object SWGOH Tools - Shard/Gear Farming Calculator Cookie Notice SWGOH.LIFE is not affiliated with EA, EA Capital Games, Disney or Lucasfilm LTD. Reduced by the opponent(s) Armor. Gear 10: ~20,664 energy. You probably have some gear stockpiled, so it will be faster. As skill info is not included in this format, ship stats cannot be processed. As skill info is not included in this format, ship stats cannot be processed. SWGOH Tools Best Mods GAC Counters. crew ships - Amount of stat granted by crew rating. Used as the relic.currentTier property in .help's data format. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! We have also found when calculating the % armor added but % defense mods if you truncate and not round the numbers come out closer. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Additional survivability. months, excluding weekends and known missing data points. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Power. Hellenix SWGoH Hynesy Indigo SWGOH inFinem Its Just Ian Kiaowe . See Object Formats below for more info. An example JSON file of the proper gameData object can be found here. Buffs are beneficial effects that units are able to get that usually enhances specific stats or adds additional mechanics to the unit such as the ability to revive after being defeated. Visit Snyk Advisor to see a hasn't seen any new versions released to npm in the An important project maintenance signal to consider for swgoh-stat-calc is Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. If a Dark Side Unaligned Force User ally was present at the start of battle, for the rest of the battle all Empire or Dark Side Unaligned Force User allies take 30% reduced damage from enemy Light Side Unaligned Force User attacks. I thought others in the community might find it helpful as well, so I posted it on Google Sheets as read-only. Grand Arena Battle Calculator - Got tired of guessing how many banners I needed to average so made this. Note that a large enough array will also work, as can be seen here. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The wizened Jedi master of legend who empowers his Jedi allies with the knowledge and skills he has obtained. If you want to make it easier the Flat Armor value can be calculated. This page was last edited on 31 December 2022, at 03:23. SWGOH Grand Arena. mods characters - Amount of stat granted by mods. to learn more about the package maintenance status. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint.. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects . Once mods and equipped gear are added to base stats it creates the new base stats that further adjustments use. swgoh-stat-calc has more than a single and default latest tag published for By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Inactive project. calcGP: true This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. They take massive damage from destroy effects (excludes raid bosses) and are immune to stun effects.This unit has +10% Max Health and Max Protection per Relic Amplifier level, and damage they receive is decreased by 30%. Cookie Notice Ensure all the packages you're using are healthy and Visit swgohevents.com for more tools and information. Lord Vader Star Wars Galaxy of Heroes SWGOH.GG
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swgoh mastery calculator
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